Skip to content
GS_LOGO_W_high - 3000
  • Games
  • Campus
  • AI Role Play
  • English
    • Français (French)
    • Español (Spanish)
Contact Support

Campus

  • Access and account
    • Customizing your Campus profile
    • Activating your account, creating a password, and accessing the games
    • Registering on the Campus and/or in a course
    • Recovering and/or changing a password
  • Leaderboards and progress
    • The Campus leaderboard
    • Viewing my progress on Campus
    • Extending your time to play
    • Learning Pathways
    • Game leaderboard
    • How the scoring works in games
  • Diplomas and documentation
    • Downloading documents and diplomas
    • Sharing a diploma on LinkedIn
  • General & Tech
    • Clear browser cache
    • Play on mobile, tablet, or iPad
    • Invite other people and earn extra points
    • Adding the Gamelearn Campus PWA to my device
    • Download and install Google Chrome
    • Favoriting courses on the Campus
    • Contacting Support from your course

Games

  • ADA
    • [ADA] How do I advance the story?
    • [ADA] – Gameplay guide and level-by-level items
  • 2100
    • [2100] – Rewards
    • [2100] – Main buttons
    • [2100] – World Map: unlock cities
    • [2100] – Office actions
    • [2100] – I don’t know how to advance. How can I continue the adventure?
    • [2100] – Lessons
    • [2100] – Sending gifts
    • [2100] – Serving customers
    • [2100] – Using the map
    • [2100] – My company’s name
  • Pacific
    • [Pacific] – Main buttons
    • [Pacific] – Menu: Screen items
    • [Pacific] – “Mind” button
    • [Pacific] – Carrying out tasks
    • [Pacific] – Group actions
    • [Pacific] – Unlock actions
    • [Pacific] – Move around the scenarios
    • [Pacific] – Percentage of construction of the balloon
    • [Pacific] – Delegate tasks
    • [Pacific] – Task tree
    • [Pacific] – Rewarding a character
    • [Pacific] – Develop a character
    • [Pacific] – Giving feedback
    • [Pacific] – Individual actions
    • [Pacific] – Choosing appropriate tasks for each character
    • [Pacific] – Increasing team motivation
    • [Pacific] – Leaderboard ranking criteria
    • [Pacific] – How scoring works
    • [Pacific] – Viewing the leaderboard
    • [Pacific] – Task order
    • [Pacific] – Choose avatar
    • [Pacific] – Virtual days
    • [Pacific] – Recharge the energy level
  • Triskelion
    • [Triskelion] – Main buttons
    • [TRISKELION] How the game works (rankings – scores – lessons)
    • [Triskelion] – Locations and Characters
    • [Triskelion] – E-mails
    • [Triskelion] – Contexts and tasks
    • [Triskelion] – I’m stuck. How do I advance the story?
    • [TRISKELION] – I cannot execute a task, how do I proceed?
  • Merchants
    • [Merchants] – Main buttons
    • [Merchants] – Negotiations
    • [Merchants] – Objective criteria
    • [Merchants] – Game structure
    • [Merchants] – Variables
  • MARS
    • [Mars] Evolution of your colony
    • [Mars] – How do I know that I have been challenged and confront one?
    • [Mars] – How do I obtain GCoins? What can I do with the GCoins that I have earned?
    • [Mars] – What is the “Happiness” in Mars and what is it for?
    • [Mars] – On what topic should I create the questions?
    • [Mars] – Who wins in a game of Mars?
    • [Mars] – Can I see another player’s map without challenging them?
    • [Mars] – How do the seasons and turns work? What is a turn and how do you overcome it?
    • [Mars] – Can I not create or answer questions?
    • [Mars] – Are there any tips or tricks to be more competitive in Mars?
    • [Mars] – What are the likes?
    • [Mars] – What can I do when I have finished my turns but I want to continue playing?
    • [Mars] – What happens if I run out of space on the map?
    • [Mars] – What are the wild cards and its purpose?
    • [Mars] – What is a challenge and who wins one?
    • [Mars] – What is the difference between debating and disputing a question?
    • [Mars] – How many resources do I obtain from each building?
    • [Mars] – Why are there some questions that give me fewer GCoins?
    • [Mars] – Why have I debated a question and not earned the money?
    • [Mars] – When is a debate resolved?
    • [Mars] – I won a building in a challenge. Where can I view it or build it?
    • [Mars] – How to play Mars?
    • [Mars] – I lost a challenge. What happens now?
    • [Mars] – What is a certified question?
    • [Mars] – How do I construct buildings? Are they built immediately?
    • [Mars] – Why should I construct buildings? When should I stop constructing them?
    • [Mars] – What is a colony?
    • [Mars] – How can I challenge a player?
    • [Mars] – I won a challenge. What happens now?
    • [Mars] – How many levels of evolution are there in the construction phase for each building?
    • [Mars] – Is there any limit to the number of challenges that I can do?
    • [Mars] – I don’t know how to advance. How do I continue the adventure?
    • [Mars] – What’s antimatter and what’s it for? How do you get more of it?
  • Kepler
    • [Kepler] – Tree
    • [Kepler] – Contamination
    • [Kepler] – Keplers
    • [Kepler] – General
    • [Kepler] – Progression
    • [Kepler] – Population
    • [Kepler] – Others
  • Other Questions & Technical Support
    • iPad: mobile version in Safari
    • How can I turn off the sound effects and/or music?
    • Solving minigames
    • Technical help advancing in the game
    • Starting over
    • Tutorial
    • Course languages
    • Catalog: complete course list
    • Consulting lessons and notes throughout the game
    • I don’t know how to advance, how do I continue the adventure?
    • Saving your session

Roleplay

  • What is this roleplay for?
    • What is this roleplay and what is it for?
    • Will this actually help me with real customers?
  • How it works and time required
    • How long does each roleplay last?
    • How do I start a simulation?
    • Do I have to follow a script, or can I improvise?
    • What ‘s my goal?
    • Can I practice as many times as I want?
  • Hands-on practice
    • What happens when the conversation ends?
View Categories
  • Inicio
  • Documentación
  • Games
  • Merchants
  • [Merchants] – Negotiations

[Merchants] – Negotiations

Negotiations – Phases and structure #

After carefully reading the case, negotiations have three phases:

1. Exchanging information and detecting needs: the goal is to fill the trust and interest bars. Converse with the character and choose which options will help build trust with them, as well as gather information about their needs and concerns.

2. Proposal: always remember to cover the interests of both parties with variables.

Variables are entered using the “Add variable” button and their corresponding text field corresponding text field. At this stage (from the third negotiation onwards), you will also be able to enter “Objective criteria” that will help you to support your proposal and get better agreements, although they are not essential to reach a deal.

3. A feedback report: after each negotiation attempt, you will receive a feedback report that analyzes your strategy and proposal. This either helps you when you repeat the negotiation to improve it and get a better deal or lets you know that you did well and can advance to the next level.

Negotiations – Adding variables #

To make a proposal, you must add variables in the following way:

  1. Click on the map at the bottom right of your screen.
  2. Choose where the person is that you want to negotiate with. If you’re already there, you don’t need to use the map.
  3. Select a strategy to increase the interest and confidence bar.
  4. Click on the “Go to proposal” button.
  5. Click on “Add variable”.

  1. Add a word that will help you solve the negotiation. Merchants has an extensive dictionary of words and synonyms. If the game does not recognize your variable, look over the case carefully to make sure it’s the right word or concept.

Negotiations – Variables and case #

Remember that all possible variables are described in the case, which you can access at any time during the negotiation.

To do so, follow these steps:

  1. Click on Menu at the bottom of your screen (to the right of the “Propose” button).
  2. Click on “See case”.

  1. Click on “Exit” to return to the negotiation.

Negotiations – Scoring #

In Merchants, there is no maximum or ideal score, since there are multiple ways to close valid deals. In this course, the interests of both parties must be taken into account, otherwise, otherwise players won’t be able to advance to the next level.

There are two ways to pass a negotiation: with an “acceptable” result (which allows players to repeat it—optional) or a “great” result. In order to get a great result, it’s very helpful to use objective criteria, but it’s not required.

The interest and trust levels during the information exchange phase also come into play: players can reach satisfactory agreements with different levels of interest and trust.

To reach better agreements, we always recommend trying to reach the highest levels of interest and trust when talking to the person and, subsequently, finding all possible variables and offering objective criteria to make the proposal stronger.

Negotiations – Agreements #

It’s possible to reach an agreement in the game but then be told that you didn’t pass the negotiation. This happens when the person you are negotiating with accepts your deal but you haven’t fully considered your own interests. Re-read the case then make sure all your interests are covered as well using the exact variables.

It’s essential to keep in mind that to move on to the next negotiation, you will need to reach a deal that’s satisfactory for both parties in order to make sure you’ve learned how to. You can also repeat a proposal whenever you want as long as it can be improved.

Negotiations – Interest and trust bars #

Filling in the interest and trust bars is key to a successful negotiation.

Although you can move on to the proposal phase at any time (whether you’ve filled in the interest and trust bars or not), we recommend not doing so until you’ve at least completed the interest bar. It’s important to know and understand the other party’s interests and be able to offer an acceptable proposal with guarantees that will allow you to pass the negotiation.

[Merchants] – Main buttons[Merchants] – Objective criteria
Tabla de contenidos
  • Negotiations - Phases and structure
  • Negotiations - Adding variables
  • Negotiations - Variables and case
  • Negotiations - Scoring
  • Negotiations - Agreements
  • Negotiations - Interest and trust bars

Game Strategies Support.