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Games

  • ADA
    • [ADA] How do I advance the story?
    • [ADA] – Gameplay guide and level-by-level items
  • 2100
    • [2100] – Rewards
    • [2100] – Sending gifts
    • [2100] – Serving customers
    • [2100] – Using the map
    • [2100] – My company’s name
    • [2100] – Main buttons
    • [2100] – World Map: unlock cities
    • [2100] – Office actions
    • [2100] – Lessons
    • [2100] – I don’t know how to advance. How can I continue the adventure?
  • Pacific
    • [Pacific] – Carrying out tasks
    • [Pacific] – Group actions
    • [Pacific] – Unlock actions
    • [Pacific] – Move around the scenarios
    • [Pacific] – Percentage of construction of the balloon
    • [Pacific] – Delegate tasks
    • [Pacific] – Task tree
    • [Pacific] – Rewarding a character
    • [Pacific] – Develop a character
    • [Pacific] – Giving feedback
    • [Pacific] – Individual actions
    • [Pacific] – Choosing appropriate tasks for each character
    • [Pacific] – Increasing team motivation
    • [Pacific] – Leaderboard ranking criteria
    • [Pacific] – How scoring works
    • [Pacific] – Viewing the leaderboard
    • [Pacific] – Task order
    • [Pacific] – Choose avatar
    • [Pacific] – Virtual days
    • [Pacific] – Recharge the energy level
    • [Pacific] – Main buttons
    • [Pacific] – Menu: Screen items
    • [Pacific] – “Mind” button
    • [PACIFIC] – I don’t know how to continue. How can I continue the adventure?
  • Triskelion
    • [Triskelion] – E-mails
    • [Triskelion] – Contexts and tasks
    • [TRISKELION] – I cannot execute a task, how do I proceed?
    • [Triskelion] – Main buttons
    • [TRISKELION] How the game works (rankings – scores – lessons)
    • [Triskelion] – Locations and Characters
    • [Triskelion] – I’m stuck. How do I advance the story?
  • Merchants
    • [Merchants] – Objective criteria
    • [Merchants] – Variables
    • [Merchants] – Main buttons
    • [Merchants] – Negotiations
    • [Merchants] – Game structure
  • MARS
    • [Mars] Evolution of your colony
    • [Mars] – How do I know that I have been challenged and confront one?
    • [Mars] – How do I obtain GCoins? What can I do with the GCoins that I have earned?
    • [Mars] – What is the “Happiness” in Mars and what is it for?
    • [Mars] – On what topic should I create the questions?
    • [Mars] – Who wins in a game of Mars?
    • [Mars] – Can I see another player’s map without challenging them?
    • [Mars] – How do the seasons and turns work? What is a turn and how do you overcome it?
    • [Mars] – Can I not create or answer questions?
    • [Mars] – Are there any tips or tricks to be more competitive in Mars?
    • [Mars] – What are the likes?
    • [Mars] – What can I do when I have finished my turns but I want to continue playing?
    • [Mars] – What happens if I run out of space on the map?
    • [Mars] – What are the wild cards and its purpose?
    • [Mars] – What is a challenge and who wins one?
    • [Mars] – What is the difference between debating and disputing a question?
    • [Mars] – How many resources do I obtain from each building?
    • [Mars] – Why are there some questions that give me fewer GCoins?
    • [Mars] – Why have I debated a question and not earned the money?
    • [Mars] – When is a debate resolved?
    • [Mars] – I won a building in a challenge. Where can I view it or build it?
    • [Mars] – How to play Mars?
    • [Mars] – I lost a challenge. What happens now?
    • [Mars] – What is a certified question?
    • [Mars] – How do I construct buildings? Are they built immediately?
    • [Mars] – Why should I construct buildings? When should I stop constructing them?
    • [Mars] – What is a colony?
    • [Mars] – How can I challenge a player?
    • [Mars] – I won a challenge. What happens now?
    • [Mars] – How many levels of evolution are there in the construction phase for each building?
    • [Mars] – Is there any limit to the number of challenges that I can do?
    • [Mars] – I don’t know how to advance. How do I continue the adventure?
    • [Mars] – What’s antimatter and what’s it for? How do you get more of it?
  • Kepler
    • [Kepler] – Tree
    • [Kepler] – Contamination
    • [Kepler] – Keplers
    • [Kepler] – General
    • [Kepler] – Progression
    • [Kepler] – Population
    • [Kepler] – Others
  • Other Questions & Technical Support
    • Saving your session
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    • I don’t know how to advance. How do I continue the adventure?
    • Catalog: complete course list
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    • Solving minigames
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Roleplay

  • What is this roleplay for?
    • What is this roleplay and what is it for?
    • Will this actually help me with real customers?
  • How it works and time required
    • How long does each roleplay last?
    • How do I start a simulation?
    • Do I have to follow a script, or can I improvise?
    • What ‘s my goal?
    • Can I practice as many times as I want?
  • Hands-on practice
    • What happens when the conversation ends?
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  • ADA
  • [ADA] – Gameplay guide and level-by-level items

[ADA] – Gameplay guide and level-by-level items

Use this guide to check the items you’ll find throughout the ADA course that you’ll need to collect in order to complete your objectives and make the necessary connections, depending on the level you’re in.

Remember: the items will appear on the right side of your screen. Just drag them to the indicated location.

Level 1: Day 1 #

  • Pick up the gas can on the floor of Ertha’s room.

  • Pick up the saw that is leaning against the wall.

  • Drag the saw over the wooden planks to enter the supermarket.

  • Collect the cans of food from the shelf.

  • At the brewery, pick up the radio.

  • When you get back to Ertha’s house, drag the radio onto the charger on the table to recharge it.

Level 1: Day 2 #

  • Click on the solar panel in the bike parking area to establish a connection

Level 2: Day 3 #

  • At the Oktoberfest grounds, pick up the jackhammer next to the ambulance.

  • Use the gasoline to start the generator and establish a connection.

Level 3: Day 4 #

  • Click on the ATM and use the jackhammer together with the chisel to separate the ATM from the wall and establish a connection.

  • Click on the plug to connect to the network.

Level 4: Day 5 #

  • In the stadium, pick up the key on the table.

  • Click on the half-open metal shutter to access the locker rooms.

  • Click on the white door in the back and use the key to open it and enter the press room.

  • Select the magnetic card on the table and click on the outlet to establish the connection.

Level 5: Day 6 #

  • Click on the hardware store in the back to enter.

  • Inside, pick up the screwdriver and the crank.

  • Use the screwdriver to fix the traffic light.

Level 6: Day 7 #

  • Outside the stadium, pick up the hammer inside the vending machine.

  • Use the magnetic card to activate the connection by holding it near the touchscreen.

  • Then click on the wires to complete the connection.

Level 7: Day 8 #

  • Outside, click on the green door and use the crank to open it and enter.

  • Pick up the liquid nitrogen on the table.

  • Click on the back door and use the nitrogen to freeze the padlock. Then use the hammer to break it and open the door.

  • Connect to the plug on the table to establish your final connection.

The reset code is on your phone under “Hints.”

[ADA] How do I advance the story?[ADA] How do I advance the story?
Tabla de contenidos
  • Level 1: Day 1
  • Level 1: Day 2
  • Level 2: Day 3
  • Level 3: Day 4
  • Level 4: Day 5
  • Level 5: Day 6
  • Level 6: Day 7
  • Level 7: Day 8

Game Strategies Support.