{"id":1865,"date":"2025-12-30T16:17:22","date_gmt":"2025-12-30T15:17:22","guid":{"rendered":"https:\/\/support.gamestrategies.io\/index.php\/docs\/mars-how-many-evolution-levels-are-there-in-the-construction-phase\/"},"modified":"2026-02-25T13:33:50","modified_gmt":"2026-02-25T12:33:50","password":"","slug":"mars-how-many-evolution-levels-are-there-in-the-construction-phase","status":"publish","type":"docs","link":"https:\/\/support.gamestrategies.io\/en\/docs\/games\/mars\/mars-how-many-evolution-levels-are-there-in-the-construction-phase\/","title":{"rendered":"[Mars] &#8211; How many levels of evolution are there in the construction phase for each building?"},"content":{"rendered":"<p><span style=\"font-size: 11pt; font-variant: normal; white-space: pre-wrap;\"><span style=\"font-family: Inter,sans-serif;\"><span style=\"color: #000000;\"><span style=\"font-weight: 300;\"><span style=\"font-style: normal;\"><span style=\"text-decoration: none;\">Each building can evolve three times and an additional one with a unique advantage. Invest GCoins in evolving buildings up to level 2 and level 3. To obtain them to reach level 4, you must pay with antimatter, but in exchange the building will have a unique improvement. <\/span><\/span><\/span><\/span><\/span><\/span><\/p>\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Each building can evolve three times and an additional one with a unique advantage. Invest GCoins in evolving buildings up to level 2 and level 3. To obtain them to reach level 4, you must pay with antimatter, but in exchange the building will have a unique improvement.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"closed","template":"","meta":{"footnotes":""},"doc_category":[69],"doc_tag":[],"class_list":["post-1865","docs","type-docs","status-publish","hentry","doc_category-mars"],"year_month":"2026-04","word_count":45,"total_views":0,"reactions":{"happy":0,"normal":0,"sad":0},"author_info":{"name":"support","author_nicename":"support","author_url":"https:\/\/support.gamestrategies.io\/en\/author\/support\/"},"doc_category_info":[{"term_name":"MARS","term_url":"https:\/\/support.gamestrategies.io\/en\/docs-category\/games\/mars\/"}],"doc_tag_info":[],"_links":{"self":[{"href":"https:\/\/support.gamestrategies.io\/en\/wp-json\/wp\/v2\/docs\/1865","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/support.gamestrategies.io\/en\/wp-json\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/support.gamestrategies.io\/en\/wp-json\/wp\/v2\/types\/docs"}],"author":[{"embeddable":true,"href":"https:\/\/support.gamestrategies.io\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/support.gamestrategies.io\/en\/wp-json\/wp\/v2\/comments?post=1865"}],"version-history":[{"count":4,"href":"https:\/\/support.gamestrategies.io\/en\/wp-json\/wp\/v2\/docs\/1865\/revisions"}],"predecessor-version":[{"id":3882,"href":"https:\/\/support.gamestrategies.io\/en\/wp-json\/wp\/v2\/docs\/1865\/revisions\/3882"}],"wp:attachment":[{"href":"https:\/\/support.gamestrategies.io\/en\/wp-json\/wp\/v2\/media?parent=1865"}],"wp:term":[{"taxonomy":"doc_category","embeddable":true,"href":"https:\/\/support.gamestrategies.io\/en\/wp-json\/wp\/v2\/doc_category?post=1865"},{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/support.gamestrategies.io\/en\/wp-json\/wp\/v2\/doc_tag?post=1865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}